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Flexi - 100% shader fractal [origami edit].milk 20 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.000
  8. fDecay=0.500
  9. fVideoEchoZoom=1.030
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.000
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=1.549
  32. fWarpScale=2.940
  33. fZoomExponent=0.02049
  34. fShader=1.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=1.45984
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=1.000
  56. ib_g=1.000
  57. ib_b=1.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=495
  77. wavecode_0_sep=4
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=100.00000
  83. wavecode_0_smoothing=1.00000
  84. wavecode_0_r=0.010
  85. wavecode_0_g=0.000
  86. wavecode_0_b=0.000
  87. wavecode_0_a=1.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=ab = 1;
  92. wave_0_per_frame1=t1 = q1;
  93. wave_0_per_frame2=t2 = q2;
  94. wave_0_per_frame3=t3 = q3;
  95. wave_0_per_frame4=t4 = q4;
  96. wave_0_per_frame5=t5 = q5;
  97. wave_0_per_frame6=t6 = q6;
  98. wave_0_per_frame7=t8 = .07;
  99. wave_0_per_frame8=t7 = 1;
  100. wave_0_per_point1=t7 = -t7;
  101. wave_0_per_point2=pi = asin(1);
  102. wave_0_per_point3=n = 180;
  103. wave_0_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
  104. wave_0_per_point5=my_x = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4+(t7+1)*t8);
  105. wave_0_per_point6=my_y = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4+(t7+1)*t8);
  106. wave_0_per_point7=my_z = sin(sample*pi*n)*rd;
  107. wave_0_per_point8=
  108. wave_0_per_point9=
  109. wave_0_per_point10=
  110. wave_0_per_point11=d = 1.4; // makes the perspective impact
  111. wave_0_per_point12=zoom = 0.85;
  112. wave_0_per_point13=
  113. wave_0_per_point14=w1 = q12;
  114. wave_0_per_point15=w2 = q13;
  115. wave_0_per_point16=w3 = q14;
  116. wave_0_per_point17=
  117. wave_0_per_point18=x1 = cos(w1)*my_x + sin(w1)*my_y;
  118. wave_0_per_point19=y1 = -sin(w1)*my_x + cos(w1)*my_y;
  119. wave_0_per_point20=z1 = my_z;
  120. wave_0_per_point21=
  121. wave_0_per_point22=x2 = cos(w2)*x1 + sin(w2)*z1;
  122. wave_0_per_point23=z2 = -sin(w2)*x1 + cos(w2)*z1;
  123. wave_0_per_point24=y2 = y1;
  124. wave_0_per_point25=
  125. wave_0_per_point26=y3 = cos(w3)*y2 + sin(w3)*z2;
  126. wave_0_per_point27=z3 = -sin(w3)*y2 + cos(w3)*z2;
  127. wave_0_per_point28=x3 = x2;
  128. wave_0_per_point29=
  129. wave_0_per_point30=// perspective calculation
  130. wave_0_per_point31=
  131. wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
  132. wave_0_per_point33=w = atan2(x3,y3);
  133. wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
  134. wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
  135. wave_0_per_point36=
  136. wave_0_per_point37=my_x = zoom*sin(w)*p;
  137. wave_0_per_point38=my_y = zoom*cos(w)*p;
  138. wave_0_per_point39=
  139. wave_0_per_point40=x = 0.5 + my_x;
  140. wave_0_per_point41=y = 0.5 + my_y;
  141. wave_0_per_point42=
  142. wave_0_per_point43=g = -z3*0.8 + 0.55;
  143. wave_0_per_point44=//b = min(1,max(0,b))*0.5;
  144. wave_0_per_point45=//r = 1-b*2
  145. wave_0_per_point46=//b = (1 - r)*0.1;
  146. wave_0_per_point47=//a = 7/(d*16) - 0.1;
  147. wavecode_1_enabled=0
  148. wavecode_1_samples=445
  149. wavecode_1_sep=4
  150. wavecode_1_bSpectrum=1
  151. wavecode_1_bUseDots=1
  152. wavecode_1_bDrawThick=1
  153. wavecode_1_bAdditive=1
  154. wavecode_1_scaling=100.00000
  155. wavecode_1_smoothing=1.00000
  156. wavecode_1_r=1.000
  157. wavecode_1_g=1.000
  158. wavecode_1_b=1.000
  159. wavecode_1_a=0.990
  160. wave_1_init1=t2 = 0;
  161. wave_1_init2=t3 = 0;
  162. wave_1_init3=t4 = 0;
  163. wave_1_init4=ab = 1;
  164. wave_1_per_frame1=t1 = q1;
  165. wave_1_per_frame2=t2 = q2;
  166. wave_1_per_frame3=t3 = q3;
  167. wave_1_per_frame4=t4 = q4;
  168. wave_1_per_frame5=t5 = q5;
  169. wave_1_per_frame6=t6 = q6;
  170. wave_1_per_frame7=t8 = .09;
  171. wave_1_per_frame8=t7 = 1;
  172. wave_1_per_point1=t7 = -t7;
  173. wave_1_per_point2=pi = asin(1);
  174. wave_1_per_point3=n = 160;
  175. wave_1_per_point4=rd = 0.075;//+(value1*10+1)*((sample*512)%2)*0.02;
  176. wave_1_per_point5=xx = sin(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*sin(sample*pi*4);
  177. wave_1_per_point6=yy = cos(sample*pi*4+(t7+1)*t8)*0.5 + cos(sample*pi*n)*rd*cos(sample*pi*4);
  178. wave_1_per_point7=zz = sin(sample*pi*n)*rd;
  179. wave_1_per_point8=
  180. wave_1_per_point9=d = sqrt( xx*xx + yy*yy + zz*zz);
  181. wave_1_per_point10=d1 = 1;
  182. wave_1_per_point11=xx = xx*d1;
  183. wave_1_per_point12=yy = yy*d1;
  184. wave_1_per_point13=zz = zz*d1;
  185. wave_1_per_point14=
  186. wave_1_per_point15=w = -d*t5;
  187. wave_1_per_point16=s1 = sin(t2*1+w);
  188. wave_1_per_point17=s2 = sin(t3*1+w);
  189. wave_1_per_point18=s3 = sin(t4*1+w);
  190. wave_1_per_point19=c1 = cos(t2*1+w);
  191. wave_1_per_point20=c2 = cos(t3*1+w);
  192. wave_1_per_point21=c3 = cos(t4*1+w);
  193. wave_1_per_point22=
  194. wave_1_per_point23=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  195. wave_1_per_point24=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  196. wave_1_per_point25=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  197. wave_1_per_point26=
  198. wave_1_per_point27=a = 0.75;
  199. wave_1_per_point28=zoom = 0.5*atan2(a,a+z);//0.5*(1/(z+a));
  200. wave_1_per_point29=x = 0.5 + zoom*x1;
  201. wave_1_per_point30=y = 0.5 + zoom*y1;
  202. wave_1_per_point31=
  203. wave_1_per_point32=pi3 = 3.1415*2*0.3333;
  204. wave_1_per_point33=t = sample*pi*4-2*time;
  205. wave_1_per_point34=c=1.6;
  206. wave_1_per_point35=r = sin(t)*c;
  207. wave_1_per_point36=
  208. wave_1_per_point37=g = sin(t+pi3)*c;
  209. wave_1_per_point38=
  210. wave_1_per_point39=b = sin(t-pi3)*c;
  211. wave_1_per_point40=
  212. wave_1_per_point41=j = 0.71;
  213. wave_1_per_point42=//r = 0.5+xx*j;
  214. wave_1_per_point43=//g = 0.5+yy*j;
  215. wave_1_per_point44=//b = 0.5+zz*j;
  216. wave_1_per_point45=
  217. wave_1_per_point46=r = if(above(r,1),1,r);
  218. wave_1_per_point47=r = if(below(r,0),0,r);
  219. wave_1_per_point48=g = if(above(g,1),1,g);
  220. wave_1_per_point49=g = if(below(g,0),0,g);
  221. wave_1_per_point50=b = if(above(b,1),1,b);
  222. wave_1_per_point51=b = if(below(b,0),0,b);
  223. wave_1_per_point52=a = 1-(z + a)/2;
  224. wave_1_per_point53=
  225. wavecode_2_enabled=0
  226. wavecode_2_samples=512
  227. wavecode_2_sep=4
  228. wavecode_2_bSpectrum=0
  229. wavecode_2_bUseDots=0
  230. wavecode_2_bDrawThick=0
  231. wavecode_2_bAdditive=0
  232. wavecode_2_scaling=0.09348
  233. wavecode_2_smoothing=1.00000
  234. wavecode_2_r=1.000
  235. wavecode_2_g=1.000
  236. wavecode_2_b=1.000
  237. wavecode_2_a=1.000
  238. wave_2_init1=t2 = 0;
  239. wave_2_init2=t3 = 0;
  240. wave_2_init3=t4 = 0;
  241. wave_2_init4=ab = 1;
  242. wave_2_per_frame1=t1 = q1;
  243. wave_2_per_frame2=t2 = q2;
  244. wave_2_per_frame3=t3 = q3;
  245. wave_2_per_frame4=t4 = q4;
  246. wave_2_per_frame5=t5 = q5;
  247. wave_2_per_frame6=t6 = q6;
  248. wave_2_per_point1=s8 = sample*383;
  249. wave_2_per_point2=
  250. wave_2_per_point3=s = 100;//0.3;
  251. wave_2_per_point4=xx = sin(sample*s);//((sample*343)%7 - 3.5)*s;
  252. wave_2_per_point5=zz = cos(sample*s);//((sample*49)%7 - 3.5)*s;
  253. wave_2_per_point6=yy = (sample-0.5);//((sample*7)%7 - 3.5)*s;
  254. wave_2_per_point7=
  255. wave_2_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
  256. wave_2_per_point9=d1 = 1/d;
  257. wave_2_per_point10=xx = xx*d1;
  258. wave_2_per_point11=yy = yy*d1;
  259. wave_2_per_point12=zz = zz*d1;
  260. wave_2_per_point13=
  261. wave_2_per_point14=w = 1+0*(d)*(t6);//(sample*sin(time*0.3)*0.02-1);
  262. wave_2_per_point15=s1 = sin(t2*w);
  263. wave_2_per_point16=s2 = sin(t3*w);
  264. wave_2_per_point17=s3 = sin(t4*w);
  265. wave_2_per_point18=c1 = cos(t2*w);
  266. wave_2_per_point19=c2 = cos(t3*w);
  267. wave_2_per_point20=c3 = cos(t4*w);
  268. wave_2_per_point21=
  269. wave_2_per_point22=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  270. wave_2_per_point23=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  271. wave_2_per_point24=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  272. wave_2_per_point25=
  273. wave_2_per_point26=a = 2;
  274. wave_2_per_point27=zoom = 0.3*atan2(a-z,a);//0.5*(1/(z+a));
  275. wave_2_per_point28=x = 0.5 + zoom*x1;
  276. wave_2_per_point29=y = 0.5 + zoom*y1;
  277. wave_2_per_point30=
  278. wave_2_per_point31=pi3 = 3.1415*2*0.3333;
  279. wave_2_per_point32=t = -z*13+t5*20;
  280. wave_2_per_point33=c = 10;
  281. wave_2_per_point34=r = sin(t)*c;
  282. wave_2_per_point35=
  283. wave_2_per_point36=g = sin(t+pi3)*c;
  284. wave_2_per_point37=
  285. wave_2_per_point38=b = sin(t-pi3)*c;
  286. wave_2_per_point39=
  287. wave_2_per_point40=j = 0.71;
  288. wave_2_per_point41=//r = 0.5+xx*j;
  289. wave_2_per_point42=//g = 0.5+yy*j;
  290. wave_2_per_point43=//b = 0.5+zz*j;
  291. wave_2_per_point44=
  292. wave_2_per_point45=r = if(above(r,1),1,r);
  293. wave_2_per_point46=r = if(below(r,0),0,r);
  294. wave_2_per_point47=g = if(above(g,1),1,g);
  295. wave_2_per_point48=g = if(below(g,0),0,g);
  296. wave_2_per_point49=b = if(above(b,1),1,b);
  297. wave_2_per_point50=b = if(below(b,0),0,b);
  298. wave_2_per_point51=
  299. wave_2_per_point52=
  300. wave_2_per_point53=a = sigmoid(-z,10)*1.0+0.0;
  301. wavecode_3_enabled=0
  302. wavecode_3_samples=484
  303. wavecode_3_sep=4
  304. wavecode_3_bSpectrum=0
  305. wavecode_3_bUseDots=1
  306. wavecode_3_bDrawThick=0
  307. wavecode_3_bAdditive=0
  308. wavecode_3_scaling=9.94125
  309. wavecode_3_smoothing=1.00000
  310. wavecode_3_r=1.000
  311. wavecode_3_g=1.000
  312. wavecode_3_b=1.000
  313. wavecode_3_a=1.000
  314. wave_3_init1=t2 = 0;
  315. wave_3_init2=t3 = 0;
  316. wave_3_init3=t4 = 0;
  317. wave_3_init4=ab = 1;
  318. wave_3_per_frame1=t1 = q1;
  319. wave_3_per_frame2=t2 = q2;
  320. wave_3_per_frame3=t3 = q3;
  321. wave_3_per_frame4=t4 = q4;
  322. wave_3_per_frame5=t5 = q5;
  323. wave_3_per_frame6=t6 = q6;
  324. wave_3_per_point1=s8 = sample*383;
  325. wave_3_per_point2=
  326. wave_3_per_point3=s = 0.25;
  327. wave_3_per_point4=xx = ((sample*(465))%15 - 8)*s*2;
  328. wave_3_per_point5=yy = ((sample*31)%31 - 16)*s;
  329. wave_3_per_point6=zz = 0;
  330. wave_3_per_point7=
  331. wave_3_per_point8=d = sqrt( xx*xx + yy*yy + zz*zz);
  332. wave_3_per_point9=w = 1;
  333. wave_3_per_point10=
  334. wave_3_per_point11=s1 = sin(t2*1);
  335. wave_3_per_point12=s2 = sin(t3*0);
  336. wave_3_per_point13=s3 = sin(t4*1);
  337. wave_3_per_point14=c1 = cos(t2*1);
  338. wave_3_per_point15=c2 = cos(t3*0);
  339. wave_3_per_point16=c3 = cos(t4*1);
  340. wave_3_per_point17=
  341. wave_3_per_point18=
  342. wave_3_per_point19=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  343. wave_3_per_point20=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  344. wave_3_per_point21=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  345. wave_3_per_point22=
  346. wave_3_per_point23=a = 500;
  347. wave_3_per_point24=zoom = 0.05*atan2(a-z,a);//0.5*(1/(z+a));
  348. wave_3_per_point25=x = 0.5 + zoom*x1;
  349. wave_3_per_point26=y = 0.5 + zoom*y1;
  350. wave_3_per_point27=
  351. wave_3_per_point28=pi3 = 3.1415*2*0.3333;
  352. wave_3_per_point29=t = -z*5+t5;
  353. wave_3_per_point30=c = 10;
  354. wave_3_per_point31=r = sin(t)*c;
  355. wave_3_per_point32=
  356. wave_3_per_point33=g = sin(t+pi3)*c;
  357. wave_3_per_point34=
  358. wave_3_per_point35=b = sin(t-pi3)*c;
  359. wave_3_per_point36=
  360. wave_3_per_point37=j = 0.71;
  361. wave_3_per_point38=//r = 0.5+xx*j;
  362. wave_3_per_point39=//g = 0.5+yy*j;
  363. wave_3_per_point40=//b = 0.5+zz*j;
  364. wave_3_per_point41=
  365. wave_3_per_point42=r = if(above(r,1),1,r);
  366. wave_3_per_point43=r = if(below(r,0),0,r);
  367. wave_3_per_point44=g = if(above(g,1),1,g);
  368. wave_3_per_point45=g = if(below(g,0),0,g);
  369. wave_3_per_point46=b = if(above(b,1),1,b);
  370. wave_3_per_point47=b = if(below(b,0),0,b);
  371. wave_3_per_point48=
  372. wave_3_per_point49=
  373. wave_3_per_point50=a = sigmoid(z,5);
  374. shapecode_0_enabled=1
  375. shapecode_0_sides=100
  376. shapecode_0_additive=1
  377. shapecode_0_thickOutline=0
  378. shapecode_0_textured=0
  379. shapecode_0_num_inst=1
  380. shapecode_0_x=0.140
  381. shapecode_0_y=0.130
  382. shapecode_0_rad=0.20388
  383. shapecode_0_ang=0.62830
  384. shapecode_0_tex_ang=0.00000
  385. shapecode_0_tex_zoom=1.17257
  386. shapecode_0_r=1.000
  387. shapecode_0_g=0.000
  388. shapecode_0_b=0.000
  389. shapecode_0_a=1.000
  390. shapecode_0_r2=0.000
  391. shapecode_0_g2=1.000
  392. shapecode_0_b2=0.000
  393. shapecode_0_a2=0.000
  394. shapecode_0_border_r=1.000
  395. shapecode_0_border_g=1.000
  396. shapecode_0_border_b=1.000
  397. shapecode_0_border_a=0.000
  398. shape_0_init1=vx = 0;
  399. shape_0_init2=vy = 0;
  400. shapecode_1_enabled=0
  401. shapecode_1_sides=100
  402. shapecode_1_additive=0
  403. shapecode_1_thickOutline=1
  404. shapecode_1_textured=1
  405. shapecode_1_num_inst=1
  406. shapecode_1_x=0.500
  407. shapecode_1_y=0.500
  408. shapecode_1_rad=0.40271
  409. shapecode_1_ang=0.00000
  410. shapecode_1_tex_ang=0.00000
  411. shapecode_1_tex_zoom=2.23888
  412. shapecode_1_r=1.000
  413. shapecode_1_g=1.000
  414. shapecode_1_b=1.000
  415. shapecode_1_a=1.000
  416. shapecode_1_r2=0.080
  417. shapecode_1_g2=0.000
  418. shapecode_1_b2=0.000
  419. shapecode_1_a2=1.000
  420. shapecode_1_border_r=1.000
  421. shapecode_1_border_g=1.000
  422. shapecode_1_border_b=1.000
  423. shapecode_1_border_a=0.000
  424. shapecode_2_enabled=0
  425. shapecode_2_sides=100
  426. shapecode_2_additive=0
  427. shapecode_2_thickOutline=0
  428. shapecode_2_textured=1
  429. shapecode_2_num_inst=1
  430. shapecode_2_x=0.500
  431. shapecode_2_y=0.500
  432. shapecode_2_rad=1.21525
  433. shapecode_2_ang=0.00000
  434. shapecode_2_tex_ang=2.57611
  435. shapecode_2_tex_zoom=0.55595
  436. shapecode_2_r=1.000
  437. shapecode_2_g=1.000
  438. shapecode_2_b=1.000
  439. shapecode_2_a=1.000
  440. shapecode_2_r2=0.000
  441. shapecode_2_g2=0.000
  442. shapecode_2_b2=0.000
  443. shapecode_2_a2=0.000
  444. shapecode_2_border_r=1.000
  445. shapecode_2_border_g=1.000
  446. shapecode_2_border_b=1.000
  447. shapecode_2_border_a=0.000
  448. shapecode_3_enabled=0
  449. shapecode_3_sides=34
  450. shapecode_3_additive=0
  451. shapecode_3_thickOutline=0
  452. shapecode_3_textured=0
  453. shapecode_3_num_inst=1
  454. shapecode_3_x=0.990
  455. shapecode_3_y=0.990
  456. shapecode_3_rad=0.02558
  457. shapecode_3_ang=0.00000
  458. shapecode_3_tex_ang=0.00000
  459. shapecode_3_tex_zoom=1.00000
  460. shapecode_3_r=0.000
  461. shapecode_3_g=1.000
  462. shapecode_3_b=0.000
  463. shapecode_3_a=1.000
  464. shapecode_3_r2=0.000
  465. shapecode_3_g2=1.000
  466. shapecode_3_b2=0.000
  467. shapecode_3_a2=1.000
  468. shapecode_3_border_r=1.000
  469. shapecode_3_border_g=1.000
  470. shapecode_3_border_b=1.000
  471. shapecode_3_border_a=0.000
  472. per_frame_init_1=x1 = 0;
  473. per_frame_init_2=y1 = 0;
  474. per_frame_1=//q1 = 0;
  475. per_frame_2=v = 0.8;
  476. per_frame_3=j1 = j1*0.95 + sqr(bass*4)*v;
  477. per_frame_4=j2 = j2*0.95 + sqr(mid*4)*v;
  478. per_frame_5=j3 = j3*0.95 + sqr(treb*4)*v;
  479. per_frame_6=
  480. per_frame_7=n = n + j1*0.0052;
  481. per_frame_8=n1 = n1 + j2*0.0052;
  482. per_frame_9=n2 = n2 + j3*0.0052;
  483. per_frame_10=
  484. per_frame_11=
  485. per_frame_12=q12 = n*0.01;
  486. per_frame_13=q13 = n1*0.01;
  487. per_frame_14=q14 = n2*0.01;
  488. per_frame_15=
  489. per_frame_16=k = k*0.99 + sqr(mid_att*2);
  490. per_frame_17=q25 = k*0.00;
  491. per_frame_18=
  492. per_frame_19=zoom = 0.995;
  493. per_frame_20=warp = 0;
  494. per_frame_21=
  495. per_frame_22=rot = -0.00;
  496. per_frame_23=
  497. per_frame_24=w = -0.46;
  498. per_frame_25=q21 = sin(w);
  499. per_frame_26=q22 = cos(w);
  500. per_frame_27=
  501. per_frame_28=w = -n*0.001;
  502. per_frame_29=q23 = sin(w);
  503. per_frame_30=q24 = cos(w);
  504. per_frame_31=q29 = n1*0.004;
  505. per_frame_32=q30 = n2*0.004;
  506. per_frame_33=
  507. per_frame_34=//before inversion
  508. per_frame_35=scale = 3;
  509. per_frame_36=angle = (n1-n2)*0.0004;
  510. per_frame_37=translation_x = 0;
  511. per_frame_38=translation_y = 0.02;
  512. per_frame_39=
  513. per_frame_40=//complex inverted
  514. per_frame_41=iscale = 0.2;
  515. per_frame_42=iangle = sin(time*0.1337)*0.04;
  516. per_frame_43=itranslation_u = 0;
  517. per_frame_44=itranslation_v = 0;
  518. per_frame_45=
  519. per_frame_46=
  520. per_frame_47=// the möbius transformation
  521. per_frame_48=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
  522. per_frame_49=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
  523. per_frame_50=// so a/c and mu can be calculated outside of the shader
  524. per_frame_51=
  525. per_frame_52=a_r = cos(angle)*scale;
  526. per_frame_53=a_i = sin(angle)*scale;
  527. per_frame_54=b_r = translation_x;
  528. per_frame_55=b_i = translation_y;
  529. per_frame_56=
  530. per_frame_57=c_r = -cos(iangle)*iscale;
  531. per_frame_58=c_i = -sin(iangle)*iscale;
  532. per_frame_59=d_r = itranslation_u;
  533. per_frame_60=d_i = itranslation_v;
  534. per_frame_61=
  535. per_frame_62=// c^(-1)
  536. per_frame_63=c_inv_r = c_r/(c_r*c_r+c_i*c_i);
  537. per_frame_64=c_inv_i = c_i/(c_r*c_r+c_i*c_i);
  538. per_frame_65=
  539. per_frame_66=// a*c^(-1)
  540. per_frame_67=ac_r = (a_r*c_inv_r - a_i*c_inv_i);
  541. per_frame_68=ac_i = (a_r*c_inv_i - a_i*c_inv_r);
  542. per_frame_69=
  543. per_frame_70=// (bc-ad)
  544. per_frame_71=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i);
  545. per_frame_72=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r);
  546. per_frame_73=
  547. per_frame_74=// mu*c^(-1)
  548. per_frame_75=q3 = bcad_r*c_inv_r - bcad_i*c_inv_i;
  549. per_frame_76=q4 = bcad_r*c_inv_i - bcad_i*c_inv_r;
  550. per_frame_77=
  551. per_frame_78=q1 = ac_r;
  552. per_frame_79=q2 = ac_i;
  553. per_frame_80=
  554. per_frame_81=q5 = c_r;
  555. per_frame_82=q6 = c_i;
  556. per_frame_83=q7 = d_r;
  557. per_frame_84=q8 = d_i;
  558. per_pixel_1=r = bass/4;
  559. per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
  560. per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
  561. per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  562. per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
  563. per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
  564. per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
  565. per_pixel_8=
  566. per_pixel_9=
  567. per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
  568. per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
  569. per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  570. per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
  571. per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
  572. per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
  573. per_pixel_16=
  574. per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
  575. per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
  576. per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  577. per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
  578. per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
  579. per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
  580. per_pixel_23=
  581. per_pixel_24=v = 0.4;
  582. per_pixel_25=dx = (x1+x2+x3)*v;
  583. per_pixel_26=dy = (y1+y2+y3)*v;
  584. warp_1=`float1 s,c;
  585. warp_2=`
  586. warp_3=`shader_body
  587. warp_4=`{
  588. warp_5=`ret = 0;
  589. warp_6=`
  590. warp_7=`// fern fractal on the red channel
  591. warp_8=`
  592. warp_9=`float2 uv0 = uv.yx*4 -float2(3,0);
  593. warp_10=`float c0 = tex2D(sampler_fc_main, uv0).z; // feeded by the spiral
  594. warp_11=`
  595. warp_12=`float2 uv1 = 0.5 + (uv-0.5)*1.15 + float2(-1,1)*0.05; // main arm
  596. warp_13=`float1 c1 = tex2D(sampler_fc_main, uv1).x;
  597. warp_14=`
  598. warp_15=`float2 uv2 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4; // upper limb
  599. warp_16=`float1 c2 = tex2D(sampler_fc_main, uv2).x;
  600. warp_17=`
  601. warp_18=`float2 uv3 = float2(1,2) + (float2(1,-1)*uv + float2(0,1) - 0.5)*4; // lower limb
  602. warp_19=`float1 c3 = tex2D(sampler_fc_main, uv3).x;
  603. warp_20=`
  604. warp_21=`ret.x = (c0 + c1 + c2 + c3)*1.075; // composition of the red fractal
  605. warp_22=`
  606. warp_23=`// spiral in the blue channel
  607. warp_24=`
  608. warp_25=`float2 uv4 = float2(-1,0) + (float2(-1,1)*uv + float2(1,0) - 0.5)*4;
  609. warp_26=`float1 c4 = tex2D(sampler_fc_main, uv4).x; // feeded by the fern
  610. warp_27=`
  611. warp_28=`s = q21; // sin(w)
  612. warp_29=`c = q22; // cos(w)
  613. warp_30=`float2 scale = 1.05;
  614. warp_31=`float2 uv5 = (uv-0.5)*aspect.xy;
  615. warp_32=` uv5 = scale*float2( c*uv5.x - s*uv5.y, s*uv5.x + c*uv5.y); // rotation
  616. warp_33=` uv5 = 0.5 + uv5*aspect.zw + float2(-0.03,0.03);
  617. warp_34=`
  618. warp_35=`float1 c5 = tex2D(sampler_fc_main, uv5).z;
  619. warp_36=`
  620. warp_37=`ret.z = (c4 + c5)*1.075 - 0.00;
  621. warp_38=`
  622. warp_39=`// mirrored rotated checker in the green channel
  623. warp_40=`
  624. warp_41=`s = q23; // sin(w)
  625. warp_42=`c = q24; // cos(w)
  626. warp_43=`
  627. warp_44=`float2 uv6 = (uv-0.5)*aspect.xy*2.4;
  628. warp_45=` uv6 = scale*float2( c*uv6.x - s*uv6.y, s*uv6.x + c*uv6.y); // rotation
  629. warp_46=` uv6 = 0.5 + uv6*aspect.zw + float2(q29,q30);
  630. warp_47=`
  631. warp_48=` uv6 = 1.0 - abs( frac( uv6 * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
  632. warp_49=`
  633. warp_50=`float c6 = tex2D(sampler_fc_main,uv6).z; // feeded by the spiral
  634. warp_51=`float c7 = tex2D(sampler_fc_main,uv6).y;
  635. warp_52=`
  636. warp_53=`ret.y = lerp(max(c6,c7-0.15),tex2D(sampler_fc_main,uv_orig).y-0.004,0.3); // motion blur
  637. warp_54=`
  638. warp_55=`}
  639. comp_1=`sampler sampler_paper;
  640. comp_2=`shader_body
  641. comp_3=`{
  642. comp_4=`
  643. comp_5=`float2 ac = float2(q1,q2);
  644. comp_6=`float2 mu = float2(q3,q4);
  645. comp_7=`float2 c = float2(q5,q6);
  646. comp_8=`float2 d = float2(q7,q8);
  647. comp_9=`
  648. comp_10=`float2 z = (uv-0.5)*aspect.wz;
  649. comp_11=`
  650. comp_12=`// (c*z + d)
  651. comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
  652. comp_14=`// mu/(cz+d)
  653. comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
  654. comp_16=`
  655. comp_17=` d = texsize.zw*4;
  656. comp_18=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).x;
  657. comp_19=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).x;
  658. comp_20=`
  659. comp_21=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 + float2(dx,dy)*.01) * 2 - 1.0 )-0.5)*0.99;
  660. comp_22=`
  661. comp_23=`ret.x = GetPixel(moebius).y;
  662. comp_24=`ret.z = GetPixel(uv).x;
  663. comp_25=`ret.y = GetBlur1(moebius).z;
  664. comp_26=`
  665. comp_27=`ret = tex2d(sampler_paper, moebius);
  666. comp_28=`ret = lerp(ret,float3(-1,-2,1),GetBlur2(uv-float2(dx,dy)*0.02).x*0.4);
  667. comp_29=`ret = lerp(ret,float3(0,-0.1,-0.2),GetBlur2(moebius).z*1.4);
  668. comp_30=`ret = lerp(ret,ret*0.6-0.2,GetPixel(moebius).y*1);
  669. comp_31=`ret = lerp(ret,float3(1.6,0,0.6),GetPixel(moebius).z*0.38);
  670. comp_32=`ret = lerp(ret,float3(2,4,3),GetPixel(uv-float2(dx,dy)*0.012).x*0.2);
  671. comp_33=`//ret = GetPixel(uv);
  672. comp_34=`}